World atlas
Every place in the Ashlands, what grows or rusts there, what hunts there, and who wants something from it. Tap a marker for the details.
The Ashlands
Hollowgate
The last safe vault. Stalls, graves and a leaning mast.
Vault settlement · Opens at level 1
Places
Salvage
Enemies
Quests
Ashwood Verge
Pale trees over cracked asphalt. Hounds hold the creek beds.
Ash forest · Opens at level 1
Places
Salvage
Enemies
Quests
Emberpit
Heat, ore and cinder. Nothing here has fully cooled.
Volcanic badlands · Opens at level 7
Places
Salvage
Enemies
Quests
Mirefen
Drowned housing blocks and a relay that still transmits.
Flooded marsh · Opens at level 7
Places
Salvage
Enemies
Quests
The Glasswaste
A plain fused to green glass, singing sand and mirrored craters.
Fused desert · Opens at level 15
Places
Salvage
Enemies
Quests
Ironspire Reach
One tower still standing, still powered, still guarded.
Industrial ruins · Opens at level 22
Places
Salvage
Enemies
Quests
The Frostshroud
Permanent winter over a dead suburb. The cold arrived and stayed.
Frozen ruins · Opens at level 32
Places
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Enemies
Quests
Deepforge
A shaft into a foundry that never learned the world had ended.
Subterranean foundry · Opens at level 42
Places
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Enemies
Quests
Zero Point
The crater at the centre of everything. Nothing here is finished.
Irradiated crater · Opens at level 55
Places
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Enemies
Quests
Saltspire Shoals
White flats, beached hulks and a sea fort that never surrendered.
Salt flats and wrecks · Opens at level 70
Places
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Enemies
Quests
The Verdance
A city swallowed by growth that breathes, moves and answers to one heart.
Mutant overgrowth · Opens at level 80
Places
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Enemies
Quests
Skyfall Array
The ring came down here. Its decks are still powered and still crewed.
Orbital wreckfield · Opens at level 90
Places
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Enemies
Quests
The Hollow Sea
A drained ocean of salt and bone. Something still holds court on the floor.
Drained seabed · Opens at level 100
Places
Salvage
Enemies
Quests
Mnemos Vault
An archive of recorded minds that woke up and started remembering out loud.
Living memory archive · Opens at level 110
Places
Salvage
Enemies
Quests
The Last Light
The final beacon, still burning, still tended by whatever refuses to let it die.
Solar fire citadel · Opens at level 120
Places
Salvage
Enemies
Quests
The Cindermarch
The beacon's released charge races through a road of black glass and standing fire.
Scorched transmission road · Opens at level 130
Places
Salvage
Enemies
Quests
The Glasswake
A coastline vitrified into tides that move whenever the buried heat rises.
Molten-glass coast · Opens at level 140
Places
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Enemies
Quests
The Meridian Wilds
Weather engines have pulled forests, roads and whole hills loose from gravity.
Gravity-broken uplands · Opens at level 150
Places
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Quests
The Nightside Expanse
A failed orbital shade pins the basin beneath an eclipse that never moves.
Permanent-dark basin · Opens at level 160
Places
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Quests
The Dawn Engine
The buried machine that powered the beacon network is awake and correcting the world.
Subsolar engine complex · Opens at level 170
Places
Salvage
Enemies
Quests
The Pale Meridian
Beyond artificial noon, survey machines are erasing the horizon and redrawing the world without people.
Null-survey frontier · Opens at level 180
Places
Salvage
Enemies
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