World atlas
Every place in the Ashlands, what grows or rusts there, what hunts there, and who wants something from it. Tap a marker for the details.
The Ashlands
Hollowgate
The last safe vault. Stalls, graves and a leaning mast.
Opens at level 1
Places
Salvage
Enemies
Quests
Ashwood Verge
Pale trees over cracked asphalt. Hounds hold the creek beds.
Opens at level 1
Places
Salvage
Enemies
Quests
Emberpit
Heat, ore and cinder. Nothing here has fully cooled.
Opens at level 7
Places
Salvage
Enemies
Quests
Mirefen
Drowned housing blocks and a relay that still transmits.
Opens at level 7
Places
Salvage
Enemies
Quests
The Glasswaste
A plain fused to green glass, singing sand and mirrored craters.
Opens at level 15
Places
Salvage
Enemies
Quests
Ironspire Reach
One tower still standing, still powered, still guarded.
Opens at level 22
Places
Salvage
Enemies
Quests
The Frostshroud
Permanent winter over a dead suburb. The cold arrived and stayed.
Opens at level 32
Places
Salvage
Enemies
Quests
Deepforge
A shaft into a foundry that never learned the world had ended.
Opens at level 42
Places
Salvage
Enemies
Quests
Zero Point
The crater at the centre of everything. Nothing here is finished.
Opens at level 55
Places
Salvage
Enemies
Quests